Game design & core loop
Mechanics, progression and the moment-to-moment fun that keeps players tapping.
Mobile, web and casual games, from first concept and prototype to launch, live updates and the user-acquisition campaigns that bring in players.
Why build with us
A fun core loop is only half the job. We design and develop games around the moments that keep players coming back, and plan monetisation, analytics and launch from day one, not after.
Because we’re a performance marketing team too, your game launches with a user-acquisition plan behind it: install campaigns, creative testing and the data to scale what works.
What’s included
Design, art, engineering and growth under one roof, so the game you launch is the game players keep.
Mechanics, progression and the moment-to-moment fun that keeps players tapping.
Characters, environments, UI and effects in a style that fits your game and audience.
Smooth, optimised builds for iOS, Android and the browser.
In-app purchases, ads and rewarded video, balanced so they don’t break the fun.
Player analytics, events and updates that keep your game fresh after launch.
Install campaigns and creative testing from the same team that runs our ad accounts.
What we build
Tell us the idea. We’ll recommend the scope, platform and business model that give it the best chance.
iOS and Android games designed for short sessions, smooth controls and long-term retention.
iOS · AndroidInstant-play games that run in the browser. No install, and easy to share.
Instant playSimple to learn and hard to put down, built for broad reach and ad-supported revenue.
Broad reachAdvergames and playable campaigns that market your brand while people play.
For brandsWe’ve driven 4.36 million app conversions at ₹1.98 each with Google Ads. Your game gets the same user-acquisition team: install campaigns, creative testing and the data to scale what works.
How we work
Every stage ends with something you can play, so decisions are made on fun and data, not guesswork.
We shape the idea into a core loop, art direction and monetisation plan, with the platform and scope to match.
A playable prototype early on, so we can test whether it’s fun before investing in full production.
Art, animation, levels and features built in sprints, with regular playable builds you can try yourself.
Store launch, analytics and user-acquisition campaigns, then updates and events that keep players coming back.
FAQ
Still curious? Email support@virtualraaasta.com or call +91 80748 14450.
Mobile, web and casual games in 2D and 3D, plus branded games for marketing campaigns. Tell us your idea and we’ll recommend the right scope.
Yes, whether that’s finishing a stalled project, adding features, improving performance or setting up live ops.
We design monetisation into the game from the start, whether in-app purchases, ads, rewarded video or premium, balanced so it doesn’t break the fun.
Yes. Our performance marketing team runs user-acquisition campaigns with creative testing, so you launch with players, not just a store page.
Pairs well with
Tell us about your game and we’ll come back with the right platform, scope and plan to launch it.