Games built to play, retain & earn.

Mobile, web and casual games, from first concept and prototype to launch, live updates and the user-acquisition campaigns that bring in players.

  • Mobile games
  • Web & HTML5
  • Casual
  • 2D & 3D
  • Monetisation
  • Live ops

Why build with us

Great games are built. Hits are grown.

A fun core loop is only half the job. We design and develop games around the moments that keep players coming back, and plan monetisation, analytics and launch from day one, not after.

Because we’re a performance marketing team too, your game launches with a user-acquisition plan behind it: install campaigns, creative testing and the data to scale what works.

  • A playable prototype early, to test the fun
  • Monetisation and analytics designed in
  • User acquisition from the same team

What’s included

From core loop to live game.

Design, art, engineering and growth under one roof, so the game you launch is the game players keep.

01

Game design & core loop

Mechanics, progression and the moment-to-moment fun that keeps players tapping.

02

2D & 3D art & animation

Characters, environments, UI and effects in a style that fits your game and audience.

03

Mobile & web development

Smooth, optimised builds for iOS, Android and the browser.

04

Monetisation design

In-app purchases, ads and rewarded video, balanced so they don’t break the fun.

05

Analytics & live ops

Player analytics, events and updates that keep your game fresh after launch.

06

User acquisition

Install campaigns and creative testing from the same team that runs our ad accounts.

What we build

Games for every screen.

Tell us the idea. We’ll recommend the scope, platform and business model that give it the best chance.

Mobile games

iOS and Android games designed for short sessions, smooth controls and long-term retention.

iOS · Android

Web & HTML5 games

Instant-play games that run in the browser. No install, and easy to share.

Instant play

Casual & hyper-casual

Simple to learn and hard to put down, built for broad reach and ad-supported revenue.

Broad reach

Branded games

Advergames and playable campaigns that market your brand while people play.

For brands

Launch with players, not just a store page.

We’ve driven 4.36 million app conversions at ₹1.98 each with Google Ads. Your game gets the same user-acquisition team: install campaigns, creative testing and the data to scale what works.

See our ad results

How we work

From concept to live ops.

Every stage ends with something you can play, so decisions are made on fun and data, not guesswork.

  1. 01

    Concept & design

    We shape the idea into a core loop, art direction and monetisation plan, with the platform and scope to match.

  2. 02

    Prototype & test

    A playable prototype early on, so we can test whether it’s fun before investing in full production.

  3. 03

    Production

    Art, animation, levels and features built in sprints, with regular playable builds you can try yourself.

  4. 04

    Launch & live ops

    Store launch, analytics and user-acquisition campaigns, then updates and events that keep players coming back.

FAQ

Questions?
Straight answers.

Still curious? Email support@virtualraaasta.com or call +91 80748 14450.

What kinds of games do you build?

Mobile, web and casual games in 2D and 3D, plus branded games for marketing campaigns. Tell us your idea and we’ll recommend the right scope.

Can you help with a game that’s already in development?

Yes, whether that’s finishing a stalled project, adding features, improving performance or setting up live ops.

How will my game make money?

We design monetisation into the game from the start, whether in-app purchases, ads, rewarded video or premium, balanced so it doesn’t break the fun.

Do you market games after launch?

Yes. Our performance marketing team runs user-acquisition campaigns with creative testing, so you launch with players, not just a store page.

Got a game idea? Let’s make it playable.

Tell us about your game and we’ll come back with the right platform, scope and plan to launch it.

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